

This allows him to move in close to enemies more safely, and take some extra hits from attacks during the enemy turn before moving again. Contemplative encourages players to use Mauvier to press forward by boosting his defense by 2 for 1 turn when he ends his turn without attacking or using an item. Let's begin by talking about Mauvier's skill: Contemplative. The two final recruits in the game, Veyle and Mauvier, have some suitably powerful Personal Skills to encourage their use at this late point in the game. Since Clanne, Framme, and Vander all have Personal Skills that buff themselves and the Divine Dragon while adjacent to the Divine Dragon, they tend to benefit even more from being positioned to activate this skill, especially in the earlier stages of the game. This makes them a great addition to most lineups, which is good when they're required for story maps. Keeping Alear on, or near, the frontlines allows them to buff up other frontline units just by existing. Additionally, Divinely Inspiring reduces all damage taken by adjacent units by 1, so it can strengthen units standing near Alear and help them to survive attacks they otherwise might not. This means that units with a bit of range, like Clanne and Etie in the early game, can move up behind Alear and dish out extra damage from a safe position. As the Divine Dragon, adjacent units are inspired by Alear's presence and deal +3 damage while adjacent to them. Here are some weapons, skills, rings, and classes that will help Celine against the fell armies.Main Story Chapter 1 (Awake at Last) Walkthrough Chapter 2 (Queen Lumera) Walkthrough Chapter 3 (Hostilities) Walkthrough Chapter 4 (A Land in Bloom) Walkthrough Chapter 5 (Retaking the Castle) Walkthrough Chapter 6 (The Stolen Ring) Walkthrough Chapter 7 (Dark Emblem) Walkthrough Chapter 8 (The Kingdom of Might) Walkthrough Chapter 9 (A Clash of Forces) Walkthrough Chapter 10 (The Fell Dragon Sombron) Walkthrough Chapter 11 (Retreat) Walkthrough Chapter 12 (The Sentinels) Walkthrough Chapter 13 (Heroes of the Oasis) Walkthrough Chapter 14 (The Battle for Solm) Walkthrough Chapter 15 (Dancer in the Ruins) Walkthrough Chapter 16 (Seaside Travels) Walkthrough Chapter 17 (Serenity in Ruin) Walkthrough Chapter 18 (The Cold Voyage) Walkthrough Chapter 19 (The Dead Town) Walkthrough Chapter 20 (The Kingless Castle) Walkthrough Chapter 21 (The Return) Walkthrough Chapter 22 (The Fell and the Divine) Walkthrough Chapter 23 (The Four Hounds) Walkthrough Chapter 24 (Recollections) Walkthrough Chapter 25 (The Final Guardian) Walkthrough Chapter 26 (The Last Engage) Walkthroughįittingly for the main character, and the only character that is mandatory on every story map, Alear's Personal Skill is a very effective skill that can be beneficial in many situations. Though effective, the princess of Firene's spunky personality is not enough to defeat the hordes of corruption between you and Sombron, so she will need to be equipped effectively for the journey ahead. Joining your army in Chapter 4 alongside Emblem Celica, Celine shows off this paradigm quite effectively. There are ways to even the odds slightly, like armor-smashers and hammers, but at the end of the day, nothing cleaves through armor like magic.

RELATED: Fire Emblem Engage: Best Skills To Inherit No matter how beefy of a swordsman, or swift of a lance-wielder you train, when faced with defense stats on the level of armor units, even main characters find themselves crying for help.
BEST SKILLS FIRE EMBLEM ENGAGE SERIES
One matchup has stayed consistent throughout the series and remains necessary knowledge in Fire Emblem: Engage is magic vs armor. Swords beat axes which beat lances and back again, and various iterations featuring spells, daggers, and different kinds of magic. Combat in the Fire Emblem games features many rock-paper-scissors style matchups.
